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s/Vulkan
This subspace will attempt to collect and curate resources related to graphics development with Vulkan mostly towards beginners. Preferably in C/C++ with SDL in order to grasp the founding blocks.
I'd like to have a sane place free from agendas for constructive discussions for Vulkan initiates.
Posts
Vulkanised 2024: Common Mistakes When Learning Vulkan - Charles Giessen โ Vulkanised 2024: Common Mistakes When Learning Vulkan - Charles Giessen
Vulkanised 2023 Tutorial: An Introduction to Vulkan โ This tutorial was presented at Vulkanised 2023 (Feb 7-9, Munich Germany). Vulkanised is organised by the Khronos Group and is the largest event dedicated to 3D developers using the Vulkan API. The event provides a unique opportunity to bring the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem.
Vulkan Graphics Development in C++ playlist โ Amazing explanation by Andrew Mengede - "GetIntoGameDev" for all of the needed stages on youtube done step-by-step
Alexander Overvoorde's tutorial for Vulkan โ [https link] This tutorial uses GLFW instead SDL Rather comprehensive tutorial which includes a reference to Basic graphics programming in the introductory page.
Sascha Willem's Vulkan tutorials โ GitHub repo from Sascha Willems seems like a good start: [https link]
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